![]() 6, 2006) you said this regarding the much-hyped disc burning application Disco from Austin Sarner: Advertisement In your blog entry entitled " The Delicious Generation" (Nov. As usual, the middle part of the spectrum is the place to be. But I think there's two extremes as far as design goes (all style or all substance), and almost no one is at either end. The catch is, I'm not a pundit, I'm a developer, so people viewed this differently. I talked about some of the negatives, but plenty of the positives as well. I saw a whole lot of hype and not necessarily a whole lot of substance behind it, and I talked about it. John Gruber thought I was too wishy-washy, but I wasn't trying to "nail" anyone. If I had to do it over again, I really don't know that I'd change much. Too many people skimmed the article though, and assumed I was just a bitter old crank. I specifically worked to note the positive as well as the negative. If one reads that article objectively, I think it's tough to say I was very harsh about the whole thing. But they're not all going to be winners, and I think it's important to realize that just because you -can- do something it doesn't mean you should. There are a whole lot of really interesting new ideas out there, and some of them are going to be part of the future of the Mac. The point of that article was to get people thinking and to get people talking, and it certainly did that. ![]() I hope it didn't cause a rift, no, though it may have brought one to the foreground. I think that article exposed something of a growing rift in design philosophy. The name is memorable.Īs for the logo, why the bandana and sunglasses? Why the fabulous teeth? Who knows? Would you ask Picasso "Why all the blue?" Pollack "Why all the splats?" Lichtenstein "Why all the dots"? You can't question art.ĭo you feel your comments regarding the " The Delicious Generation" have created a rift among the Mac development world? We later realized it was just a fever-induced dream caused by the flu, but by then it was too late. What is the genesis of your company's name and why the machine gun? On the other, your logo is a single-celled organism pointing an automatic weapon at my head. On the one hand, I never forget the URL for your website. You have a very unique company name and logo. I think that actually helps us, as we can bring much more of a consumer perspective to our applications, which are aimed at average users.Ĭontinue to read more of the interview > I think the iPod has really invigorated audio, which has been great for us, but it was never something we set out to conquer.Īs far as musical skills go, I'm quite good at Guitar Hero, does that count? Alex knows quite a bit about audio, but none of us are particularly musical, we just sort of fell into this. We've got a lot of audio code that can be re-used, and we've got a customer base that's interested in audio, so it's a nice little niche. We realized there was a new product there. Airfoil was created pretty much entirely because users said "Hey, can I use Audio Hijack Pro (or our now-retired Detour) to send audio to the AirPort Express?". We've gained some expertise in audio, and people come to us when they think of audio products. When they talked to us about editing, it led to Fission. When they talked to us about broadcasting, we created Nicecast. Users then came to us for other audio needs. When that took off, it lead to Audio Hijack Pro. So, we had a bit of audio background there, strictly because MP3 players were a cool thing to be working on around the turn of the millennium.Īfter that, we came up with Audio Hijack (from a plugin Alex made for MacAmp 2), and built Rogue Amoeba around it. ![]() These included MacAmp Lite X and MacAmp 2 (nee AMP Radio) at Subband Software, MacAmp at and GrayAmp at Digital Thought to go into too much detail. The three founders of Rogue Amoeba, myself, Quentin, and Alex, all worked on various MP3 players prior to Rogue Amoeba. This really happened by chance, it wasn't anything we chose to do consciously. The two applications to which you're referring are simple freebies that began life as fun little side projects, but our main focus is on audio. PK: It'd be fair to say we're focused on audio exclusively right now. Were you musicians or audio engineers in a former life? Why the focus on audio? ![]() IL: With the exception of two, all of your applications deal exclusively with audio. We recently had a chance to sit down with Paul Kafasis, the CEO of Rogue Amoeba, to discuss a range of issues including, well, development, the AppleTV, the Delicious Generation, and Windows software development. We here at Infinite Loop are big fans of the Mac developer community (both small and large).
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